Buildings are structures used in Revenge of the Titans to fight Titans, generate income, or enhance other functions required to win the game. All buildings are not researched at the start of the game (with the exception of the Blaster turret) and require the assistance of your R&D team.
A small note on buildings' hit points : the number of green bars in game is 1/4 of the real hit point value. When a titan attacks a building, it remove its strength in hit points, usually 4 hit points or one green bar. Individuals buildings information pages will report the hit point value. Buildings, powerups, and research that add "shields" to buildings actually add armor, not hit points.
There are 8 building types in all, the majority are used offensively against Titans. A proper mix of each type will not only help win the game but is required in some situations.
Refining crystals is an important part of gameplay in Revenge of the Titans. These buildings provide the means to extract the raw material and improve the efficacy at which the task is accomplished.
Turrets are your primary weapons against Titans. While you initially have weaker Turrets to fend off the Titans, more powerful ones will become available when researched.
The "Danger" rating is how threatening the tower is to Titans. The higher the danger a group of turrets poses, the more likely the Titans are to avoid them.
These larger turrets are classified as Heavy Weapons due to the immense power they have. Production is limited on these buildings so keeping them safe is a high priority.
Mines are one-time use buildings that trigger massive explosions when Titans step on them. Like Heavy Weapons, Mines are subject to Production limits as well.
Robotics buildings are concerned with deploying droid to form a mobile army instead of just relying on immobile defenses.
The Miscellaneous category contains a mix of turrets, add-ons, and barricades. These buildings offer unconvential advantages to your defenses.
These buildings will improve other your Turret's ability to fight the Titans, by improving range, reload speed, ammo capacity, damage or fire rate.
Barricades are used to divert and slow down Titans as they advance. They can buy precious seconds needed to reload or finish an enemy off. Not only are barricades subject to Production limits, the higher tier they are the lower their production is.
Last summer, when I originally played the beta version of Puppy Games’ charming tower defence game, Revenge Of The Titans, I had some thoughts on the game. it wasn’t finished, of course, but I had no idea that Puppy Games would go on to address all of my criticisms and then go much further. The latest version of the game (of which there is a demo, or a full version for those who have pre-ordered) radically overhauls the game, revamping refinery collection and turret reloading, and other stuff too. Research is now free, removing the game’s original cash system, which had players backing into a hole if they messed up a level. In conclusion: a rather different game, which much the same appeal. Why not try it out?
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